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Game Engine Architecture
Game Engine Architecture
Bringing together complete coverage of a wide range of topics, with the actual concepts and techniques used by real game studios like Electronic Arts and Naughty Dog.
Game Engine Architecture
Item #: 63950914

Game Engine Architecture

Item #: 63950914

USD 63

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Bringing together complete coverage of a wide range of topics, with the actual concepts and techniques used by real game studios like Electronic Arts and Naughty Dog.
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What Stands Out

Comprehensive Coverage
Offers an in-depth exploration of game engine architecture, covering essential concepts and advanced techniques, making it suitable for both beginners and experienced developers.
Practical Examples
Includes real-world case studies and code snippets, allowing readers to apply theoretical knowledge to practical scenarios, enhancing learning and retention of complex concepts.
Expert Insights
Authored by industry professionals, this edition provides valuable insights and best practices, equipping readers with the knowledge necessary to succeed in game development.

Product Details

Shop Game Engine Architecture online at a best price in British Virgin Islands. 1568814135
  • A 2009 Game Developer Magazine Front Line Award Finalist, this book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game dev
Publisher A K Peters/CRC Press
Publication date June 15, 2009
Edition 1st
Language English
Print length 864 pages
ISBN-10 9781568814131
ISBN-13 978-1568814131
Item Weight 3.65 pounds (1.66 kg)
Dimensions 7.5 x 1.75 x 9.25 inches (19.1 x 4.4 x 23.5 cm)

Who Should Buy?

Suitable For
  • Aspiring Developers

    Beginner game developers seeking foundational knowledge to create and design their first game engine.

  • Computer Science Students

    Students in computer science or game design looking for academic insight into game engine systems and programming.

  • Professional Programmers

    Experienced programmers wanting to deepen their understanding of game architecture and improve their technical skills.

Not Suitable For
  • Casual Gamers

    Players looking to enjoy games without technical depth or technical terms will find this book unsuitable.

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Game Programming Editorial Review

Game Engine Architecture is an essential resource for anyone interested in the foundational aspects of game engines. This book provides a comprehensive high-level overview, capturing key topics without delving too deep into specifics. The author, drawing from his experience in commercial games, offers valuable insights that help readers understand the real-world application of theories related to game engines. Readers appreciate the lack of fluff, with practical examples and references to external resources enhancing its educational value. While it covers a broad range of topics, some sections may feel underexplored, such as game object models which are vital in development. Overall, it's praised as one of the better texts available for game engine education.

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Pros

  • Provides a high-level overview of game engines
  • Includes practical examples from commercial games
  • Written in an easy-to-understand style
  • Offers references for deeper exploration of topics
  • Explains complex ideas without excessive detail

Cons

  • Some key topics may feel underexplored or missing

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